Apr
15
Posted by jester
Often when working with 3D transformations in code, we are required to calculate a transform matrix to apply to every model in a scene. This transform matrix is usually comprised of three components: translate, rotate and scale.
For more information on the transformations please refer to the following wiki article:
http://en.wikipedia.org/wiki/Transformation_matrix
Working...
Read more... Oct
16
Posted by jester
After continuously searching online for 3D models of the new iPhone 4, we decided to make our own instead. We decided to do this because the others were not as true to the actual device and did not suit our needs for production. By creating this new model, we...
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